This post was originally published at Visual Studio 2017 and Visual Studio for Mac Support Updates
As we work to bring you Visual Studio 2019, our team will release the final update to Visual Studio 2017, version 15.9, in the coming months; you can try a preview of version 15.9 here. We’d love your feedback on this release as we finish it up; use Report-a-Problem to submit issues.
The fix for the file save issue is now available in Visual Studio 2017 for Mac version 7.6 Preview 4 (7.6.0.2003). If you'd like to try it out, you can access it by changing the Update Channel under Visual Studio > Check for Updates. You can roll back to Stable by reverting the Update Channel. Last month, Microsoft announced the release of Visual Studio for Mac: a full-featured development environment to help developers on the Mac create apps, games, and services for mobile, cloud,.
Visual Studio 2017 launches today, and I’m in Redmond for both the launch event and a Q&A afterwards. Along with the launch, we have many fresh and exciting features for Visual Studio developers, as well as a new preview release of Visual Studio for Mac! Difference between Visual Studio Code and Visual Studio 2017 for MAC Reported by Johnny Sandaire Jan 04 at 06:01 PM visual studio for mac I am on the latest version of Visual Studio Code and Visual Studio for Mac (Jan 4th, 2018). I’ve started playing with Visual Studio 2017 on the Mac, pulling across a sample MVC Core + Entity Framework Core tutorial project on the Microsoft site. The tutorial can be found here. I run a Windows in a VirtualBox VM on the Mac, so I have a full Windows 10 + VS 2017 Community install with MSSQL 2016 on it.
Following our standard Visual Studio support policy, Visual Studio 2017 version 15.9 will be designated as the “Service Pack”. Once version 15.9 ships, customers still using version 15.0.x (RTM) will have one year to update to version 15.9 to remain in a supported state. (Customers using versions 15.1 through 15.8 must update to the latest version immediately to remain supported.) After January 14, 2020, all support calls, servicing, and security fixes will require a minimum installed version of 15.9 for the duration of the ten-year support lifecycle.
You can install the most up-to-date version of Visual Studio 2017 by using the Notifications hub, the Visual Studio Installer, or from visualstudio.microsoft.com/downloads.
We also plan to release Visual Studio 2017 for Mac version 7.7 in the coming months, and a final significant update to Visual Studio 2017 for Mac (version 7.8) in the first half of 2019, focused primarily on quality improvements. Visual Studio for Mac continues to follow the Microsoft Modern Lifecycle Policy, and Visual Studio 2017 for Mac version 7.8 will be superseded by Visual Studio 2019 for Mac version 8.0 once released. For instructions on updating, see Updating Visual Studio for Mac.
More information is available on the Product Lifecycle and Servicing Information for Visual Studio and Team Foundation Server page and the Servicing for Visual Studio for Mac page.
Paul Chapman, Senior Program Manager
Paul is a program manager on the Visual Studio release engineering team, which is responsible for making Visual Studio releases available to our customers around the world.
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This post was originally published at Visual Studio 2017 and Visual Studio for Mac Support Updates
Description
Visual Studio for Mac has just been released! Come join us for a tour of this fully-featured IDE that will help every Mac developer create mobile and cloud applications. We started with a solid foundation for mobile development using Xamarin, and cloud development using .NET Core and recently added ASP.NET Core support. We’ve just announced support for game development with Unity, and new preview features for Azure developers using Docker or Azure Functions. In this hour and a half, learn about the basics of the IDE such as navigation, debugging, code editing, and refactoring tools to ease your C# and F# development. We also take a whirlwind tour through the mobile and cloud features included in the IDE. Finally, we look at what’s coming up next.